1 - Battle Fair Play & Conduct
It is our aim at aussiexbox.net/MyGen.com.au to have everyone play on equal terms and have all players and teams conduct themselves in a sporting manner. These rules are self-governed and TEAM LEADERS are responsible to ensure that these rules are adhered to by all their own players.
1.00 This ladder has been set up for fun social matches between like minded gamers. Without exception all team members and team leaders must show each other RESPECT before during and after matches. It is the responsibility of all members of this ladder to know and understand the rules before accepting a challenge or playing in a match.
1.01 Abusing Opposition Players or Admins in any manner is unacceptable. Reports and complaints of abusive players or teams will lead to players/teams being suspended or banned from the ladders.
Abuse includes - in-game verbal abuse - swearing - racist or degrading language or sledging via XBL mic or XBL messages or written chat/emails. Players/Teams will face a 2 week match playing suspension if found to have breached these rules. More serious breaches can lead to players being banned from the website.
1.02 Teams and players who join this ladder and attempt to cheat the ladder system in anyway will be suspended or banned.
1.03 "Glitching" / using errors in the game architecture and abusing the In-Game mechanics of games in ANY way will not be tolerated - this includes the use of turbo controllers or modified controllers during match play.
1.04 The use of any communications other than what is provided within the particular Xbox 360 game is prohibited. This includes any chats via the Xbox 360 chat system or chat programs or text/phone communications.
1.05 Teams must of consist of no more than 2 designated team leaders. This is so the Admin and other leaders know who to contact if problems occur.
1.06 Problems & Complaints
All matches must be completed and results posted before any complaints can be made. Team leaders are asked to try and resolve any issues respectfully with each other before asking the admin for a resolution.
a. All correspondence regarding the complaint and subsequent replies must be submitted by designated team leaders only via the Support Section and must not to be distributed to team members unless authorised by the admin.
b. All correspondence must be clear & concise and concern the complaint only. Any use of foul degrading or abusive language will result in the offending leader being banned from the ladder for 2 weeks.
c. Players asked to supply further information will do so in the same manner (see above).
d. Players attempting to mislead or supply false information to the Admin will be banned immediately for an indefinite period.
e. Problems will be dealt with on a case by case basis.
1.08 All Admin decisions are final.
Rules are subject to change at any time so please check them often. If after reading these rules you have any questions or do not understand a rule please contact the Admin via the Support Section.
If you find that a particular rule is causing problems or you want to suggest rule amendments please log into MyGEN.com.au and visit the ladder forum. Threads are available for everyone to post ideas and comments.
Last Updated March 27, 4:40 AM
2 - Player Accounts
2.00 Player account names must be the same as their XBL gamertags. If you own more than one gamertag you are only allowed to use one of these gamertags for ladder player sign-up. You are not allowed to utilise any other gamertags you own for new player sign-ups for yourself or your friends.
2.01 Before signing up and whilst active in the competition all players must have the following:
a. A valid XBL membership
b. A working Xbox 360 and Xbox 360 XBL microphone/headset
c. Access to an active email address and access to a web browser
If a player wishes to sign up to the ladder and does not have all of the above items they must contact the Admin to have their player account verified and approved.
2.02 Team mates are not allowed to sign up on behalf of new players. IP addresses are recorded automatically by the ladder and players found using duplicate IP addresses will have their accounts removed.
2.03 Only one player account is allowed per household. Families or housemates using the same internet access must contact the Admin to have their player account verified and approved.
2.04 In the case that family members/housemates living in the same household or apartment have been allowed to register by the admin and they are also in the same team/clan - they must not play in the same matches together or against each other.
Last Updated March 27, 3:39 AM
3 - Challenging
3.01 Challenges can be arrange via the ladder challenge system. Where Teams failed to respond within the time limit to an official ladder challenge - challenge response - or finalization will automatically lose the match. The ladder system will process the match forfeit automatically.
3.02 Challenging teams leaders must use the comment section to...
- nominate their maps choices
- suggest available players per side eg. 6v6 and hosts
- make other comments about the upcoming match
Challenged teams leaders can use the system to include both teams map choices and suggest match date/time options. Comment section can be used to communicate any other match information.
Challenger finalizes the match by choosing a match date/time and confirming maps
The more organised team leaders are the more fun both teams will have. Team leaders can negotiate the player numbers via email with the minimum per side default being the minimum required players for that particular ladder.
3.03 TEAM LEADERS ARE RESPONSIBLE FOR ORGANISING MATCHES with your team members and the opposition. Please ensure you give everyone plenty of notice via email MSN or text messages have players that are reliable and that confirm their availability and that all parties know the match details.
3.04 Unless the ladder allows it teams may only challenge teams above them.
3.04 Teams must play minimum of 1 different team before challenging/playing the same team again. (in other words you cannot play the same team twice in a row)
3.05 Unranked (NEW) teams must be ranked before they can challenge or be challenged.
3.06 Unscheduled matches are allowed (these are matches that are not set up via the official ladder online challenge system). Maps can be chosen using the same system as Scheduled matches. Rules for reporting remain the same - loser reports loss first followed by winner. All stats are recorded as per normal.
3.07 Teams must adhere to the official ladder challenge rules and challenge information. The ladder rules/info are updated from time to time so please check them regularly.
3.08 Ladder ranks challenged for may change prior to match time ie. if the results of other team matches happen to change ladder rankings prior to your match
3.09 Larger multiplayer games eg 7V7 - 8v8 etc are only allowed if the ladder match set up rules allow for them and only if a suitable host/server is available. Team leaders are to work out player numbers based on an available hosting speeds. It is for this reason that team leaders are encouraged to recruit players that can host.
3.10 To ensure fair play matches should only be played with even numbers on each team. It will be left up to team leaders to agree on a compromise if teams are short of players. If a compromise cannot be agreed on the team short of a player/s will be required to forfeit the match by posting a loss within 24hrs.
Last Updated March 27, 4:10 AM
4 - Match Scoring
4.00 Each team must have a scorer - kills counts for each player are taken at the end of each round for your team only - also note which team won each round (the lobby time is too quick to take scores for both teams)
4.01 Drawn rounds are considered one round
4.02 Matches are decided by whichever team wins the most rounds out of 16 rounds.
4.03 Losing team leaders must be the first to report losses online at in the aussiexbox Clan War section with 24Hrs of the match. They also must advise the opposition leaders as soon as they have done this so that the winning team can finalise & confirm the match report. When reporting rounds wins will designate the winner of the match - the map wins are for stat purposes only.
4.04 Teams failing to post losses within 48hrs from the end of the match will have their loss posted by the admin - player/team kill counts will not be entered for the losing team - if teams fail to post losses 24Hrs after the match Please cc email to the AXB admin as proof email has been sent.
4.05 Admin will not correct mistakes made by leaders when entering individual kill counts so please ensure you correctly check all data before submitting scores
Last Updated March 27, 2:37 AM
5 - Match Settings
3.04 Teams are required to play the designated settings for all matches as follows:
ATTACK & DEFEND
All teams must play a maximum of 6v6 and a Minimum of 4V4 based on available host and players in each team. Leaders must negotiate and confirm with each other these details by email 48Hrs prior to the match date/time.
Both teams choose 2 maps each
Each team to play 4 x 5 minute rounds per map swapping spawns every 2 rounds.
Higher ranked team chooses first map.
Next map is chosen by lower ranked team.
Dedicated Server ~ YES
Private Slots ~ AS MANY AS IT EACH GAMETYPE ALLOWS
Join in progress ~ NO
Rounds per match (map) 2 (so teams can swap from assault to defend every 2 rounds)
Respawns - 0
Radar ~ OFF
Kill Camera ~ NO
Not sure if the following are options??
Friendly Fire ~ YES
Punish Team Killers ~ NO
Auto Kick Team Killers ~ NO
If round scores are drawn after 16 rounds a best of 3 round tiebreaker is played. Higher ranked team chooses map lower ranked team chooses first spawn with teams alternating spawns after that.
ALL OTHER LADDER RULES MUST BE ADHERED TO
Last Updated March 27, 5:24 AM
6 - Automated Ranking System
Team leaders are reminded to check the ladder every day for challenges - time limits are stated in the info section for responding and finalizing challenges - failure to respond in time will result in an automatic forfeit.
6.00 If the higher ranked team (defender) wins then both teams keep their current positions on the ladder. Win/loss record is adjusted accordingly
6.01 If the lower ranked team (attacker) wins then it moves up to the ladder position of the higher ranked team. The losing team then drops down one rung therefore dropping everybody below the losing team down one rung as well. Win/loss records are adjusted accordingly. (manually done by admin)
6.02 If the higher ranked team (defender) is awarded the forfeit win both teams are freed up to continue challenging on the ladder. The losing team is moved down 1 place on the ladder.
6.03 If the lower ranked team (attacker) is awarded the forfeit win they take the ladder rung of the higher ranked team and the higher ranked team moves down 1 place of the ladder´s total rungs.
6.04 If a team declines a challenge the challenger is awarded the ladder rung of the decliner and the decliner moves down 1 place on the ladder.
6.05 Inactivity may result in a team being moved down 1 place on the ladder or removed from a ladder. High ranked teams may need to arrange matches via email with other teams as the ladder settings may not allow you to challenge all teams or teams may all be involved in a challenge.
6.06 If a team leader makes a mistake making & confirming challenges or reporting match wins or losses please notify the other team and the admin immediately
Last Updated March 27, 4:28 AM
7 - Team or Player No Shows / Time Wasting
7.00 All teams are required to show up with correct number of players to start the match. Teams should always have an additional substitute player on stand-by in case one of their team does not show up.
7.01 Teams failing to turn up on time ready to play for an official scheduled match (one that has been accepeted and finalized via the ladder) will be given 30 minutes from the scheduled start time to arrange replacements and be ready to start play before the opposition can claim a forfeit
7.02 Where Teams do not show up at all to officially scheduled matches the opposition team will receive a forfeit. Teams leaders are asked to email each other no less than 24hrs before scheduled matches if they wish to reschedule. If both leaders agree a rescheduled match must occur with 48Hrs of the first official match date/time.
7.03 To receive a no show win the Admin must be notified within 3Hrs of the scheduled match start time to assess the situation
7.04 Sportmanship patience and fair play is expected when waiting for matches to start but do not expect other teams to be patient with you if your team is continually late to start matches
7.05 Keeping quiet in the lobby helps team leaders and scorers manage the game. Players are asked to keep lobby chat to a minimum so that the matches are completed as quickly as possible
Last Updated March 27, 4:21 AM
8 - Player In-Game Drop Outs + Match Hosts
8.00 Teams must decide on which team member has the best connection to host a particular match based on player numbers - these hosts must have a proven track record of hosting games - (ie. minimum upload speed of 512Kb/s for 6 players per team - preferable all hosts are those with 1Mb upload speeds for anything more / required upload speeds to host will vary from game to game)
8.01 All hosts and players must ensure that if using routers they are set up properly to maximise Xbox Live play. Please note that using a Hub USB/ethernet configuration or wireless will reduce connection speeds. Wireless networks are not as fast as wired. Ensure that your network speed is not being reduced by other users or your own PC
8.02 Please also note that some ISP broadband accounts also involve ´shaping´ which will reduce your bandwidth speeds once you reach a certain download amount.
8.03 Host rankings will come into play soon - leaders are asked to submit their designated hosts at the MyGen forum thread for ranking status. Matches are to be played on the host with the highest ranking and only with the number of players that host is ranked for.
Due to unforseen player drop outs during matches the following should be adhered to by the host/leaders of the match (these rules will be modified after extensive testing with GRAW)
8.04 If a player/s drops out during round start up the round is immediately aborted and restarted by the host. Players are asked to kill their own players to let the host know someone has dropped out.
8.05 If a player/s drop out mid-round...
Leaders can decide prior to match start to follow one of the following methods:
a) Host must abort the round - the round is replayed with all players alive
b) Game continues
8.06 If there are continual player drop outs Leaders can agree to change hosts
8.07 If there is no alternative host or team leaders cannot agree that changing hosts will improve gameplay team leaders must agree to drop the amount of players on each team and continue playing.
Lag issues can be caused by a number of factors so don´t always blame the host - you will generally get a little frame lag at the start of game which will correct itself. If players start teleporting around the screen then there´s cause for concern - explosives certain maps continuous use by all players of machine guns and players with PC´s connected to routers can cause lag - sometimes it´s problems with ISP´s or XBL.
Team Leaders/Hosts are expected to do their best to solve the problem without arguements so that you can continue to play. The best solution is to try another host if they have a similar connection or reduce the number of players on each team.
Last Updated March 27, 4:20 AM
9 - Match Gentleman´s Agreement
9.00 Currently no other match types are to be played on this ladder. Match settings may be modified if both team leaders are in agreement. If they cannot agree the host must use the Match Settings above.
Last Updated March 27, 4:54 AM